![]() ![]() ![]() The result is a blending between the last frame and the current frame. It can send pixel data to the screen as it wishes, and in some cases it may send the data more quickly than the LCD can process it. There is no HDMI-like interface between the hardware and the screen as there is between a PC and its screen. The GBA has direct control over its LCD display. GBA games tend to use it more frequently and while flickering is not really noticeable or can be mitigated with all official, mainstream solutions, unofficial solutions may or may not be able to display graphics as they were meant to be seen. While I had previously touched upon flicker in the 8-bit Game Boys, with the Game Boy Advance, flickering is a little different. The GBA TFT LCD screen was improved over the earlier screens used for the Game Boy Color, but developers took advantage of the response time of these screens on occasion to make for interesting effects. TFT screens offer faster pixel response times over earlier passive matrix technology. The Game Boy Advance has a TFT LCD screen, and in its last variants, the screen was backlit. ![]()
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